Philippe Paquet et al.Download PDFPatent Trials and Appeals BoardDec 13, 201912927342 - (D) (P.T.A.B. Dec. 13, 2019) Copy Citation UNITED STATES PATENT AND TRADEMARK OFFICE UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www.uspto.gov APPLICATION NO. FILING DATE FIRST NAMED INVENTOR ATTORNEY DOCKET NO. CONFIRMATION NO. 12/927,342 11/12/2010 Philippe Paquet 0260289 1946 63649 7590 12/13/2019 DISNEY ENTERPRISES, INC. C/O FARJAMI & FARJAMI LLP 26522 LA ALAMEDA AVENUE, SUITE 360 MISSION VIEJO, CA 92691 EXAMINER SYROWIK, MATHEW RICHARD ART UNIT PAPER NUMBER 3622 NOTIFICATION DATE DELIVERY MODE 12/13/2019 ELECTRONIC Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. Notice of the Office communication was sent electronically on above-indicated "Notification Date" to the following e-mail address(es): docketing@farjami.com farjamidocketing@yahoo.com ffarjami@farjami.com PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE ____________ BEFORE THE PATENT TRIAL AND APPEAL BOARD ____________ Ex parte PHILIPPE PAQUET and AMY KALSON ____________ Appeal 2018-004421 Application 12/927,342 Technology Center 3600 ____________ Before KALYAN K. DESHPANDE, CHARLES J. BOUDREAU, and SHARON FENICK, Administrative Patent Judges. DESHPANDE, Administrative Patent Judge. Appeal 2018-004421 Application 12/927,342 2 DECISION ON APPEAL STATEMENT OF CASE1 Pursuant to 35 U.S.C. § 134(a), Appellant2 appeals from the Examiner’s decision to reject claims 1–9 and 11–21, which are all of the pending claims. We have jurisdiction under 35 U.S.C. § 6(b). We AFFIRM. INVENTION Appellant’s invention relates to interactive advertising in electronic games. Spec. 1:6–7. Claims 1, 14, and 21 are independent. Claim 1, reproduced below, is illustrative of the subject matter on appeal: 1. A method for execution by a processor of an electronic gaming device to provide in-game interactive advertising with an option to bookmark an advertisement, and a time and a date when a player is notified of the advertisement, in a bookmark record in a memory of the electronic gaming device, the method comprising: determining, by the electronic gaming device, an in-game position of the player within a predetermined location of an electronic game environment; 1 This Decision refers to Appellant’s Appeal Brief (“App. Br.,” filed Feb. 1, 2018) and Reply Brief (“Reply Br.,” filed Mar. 21, 2018), the Examiner’s Non-Final Office Action (“Non-final Act.,” mailed Nov. 3, 2017) and Answer (“Ans.,” mailed Mar. 14, 2018), and the original Specification (“Spec.,” filed Nov. 12, 2010). 2 We use the word “Appellant” to refer to “applicant” as defined in 37 C.F.R. § 1.42. Appellant identifies Disney Enterprises, Inc. as the real party in interest. App. Br. 2. Appeal 2018-004421 Application 12/927,342 3 rendering, on a display of the electronic gaming device, in response to the determining, the advertisement within the electronic game environment, the electronic game environment being executed by the electronic gaming device; detecting, by the electronic gaming device, when the player reaches the advertisement; notifying, by the electronic gaming device, the player of an option to bookmark the advertisement within the electronic game environment; receiving, by the electronic gaming device, a selected option from the player bookmarking the advertisement; storing, by the electronic gaming device, the selected option, and the time and the date when the player is notified of the advertisement, in the bookmark record in the memory of the electronic gaming device; and displaying, on the display, at least one portion of the bookmark record upon the player leaving the electronic game environment, wherein the at least one portion of the bookmark record includes a hypertext link to additional advertising content related to the advertisement. Appeal Br. 25–26 (Claims App.). REFERENCES Martin et al. (“Martin”) US 2010/0257054 A1 Oct. 7, 2010 Jobs et al. (“Jobs”) US 2009/0265214 A1 Oct. 22, 2009 Lerman et al. (“Lerman”) US 2009/0012867 A1 Jan. 8, 2009 Manzo US 2006/0063587 A1 Mar. 23, 2006 REJECTIONS ON APPEAL The Examiner rejects claims 1–9 and 11–21 under 35 U.S.C. § 101 as being directed to non-statutory subject matter. Non-Final Act. 3–7. Appeal 2018-004421 Application 12/927,342 4 The Examiner rejects claims 1, 2, 4, 5, 8, and 12–18 under pre-AIA 35 U.S.C. § 103(a) as being unpatentable over Martin in view of Jobs. Non-Final Act. 7–14. The Examiner rejects claims 3, 6, 11, and 19 under pre-AIA 35 U.S.C. § 103(a) as being unpatentable over Martin in view of Jobs and Lerman. Non- Final Act. 14–16. The Examiner rejects claims 7, 9, 20, and 21 under pre-AIA 35 U.S.C. § 103(a) as being unpatentable over Martin in view of Jobs, Lerman, and Manzo. Non-Final Act. 16–17. ANALYSIS Rejection Under 35 U.S.C. § 101 An invention is patent-eligible if it claims a “new and useful process, machine, manufacture, or composition of matter, or [a] new and useful improvement thereof.” 35 U.S.C. § 101. However, the Supreme Court has long interpreted § 101 to “contain[] an important implicit exception: Laws of nature, natural phenomena, and abstract ideas are not patentable.” Alice Corp. v. CLS Bank Int’l, 573 U.S. 208, 216 (2014) (quoting Ass’n for Molecular Pathology v. Myriad Genetics, Inc., 569 U.S. 576, 589 (2013)). In Alice, the Supreme Court reiterated the two-step framework previously set forth in Mayo Collaborative Servs. v. Prometheus Labs., Inc., 566 U.S. 66, 75–77 (2012) “for distinguishing patents that claim laws of nature, natural phenomena, and abstract ideas from those that claim patent-eligible applications of those concepts.” Alice, 573 U.S. at 217. The first step in this analysis is to “determine whether the claims at issue are directed to one of those patent-ineligible concepts,” e.g., to an abstract idea. Id. Concepts determined to be abstract ideas include Appeal 2018-004421 Application 12/927,342 5 certain methods of organizing human activity, such as fundamental economic practices (id. at 219–20; Bilski v. Kappos, 561 U.S. 593, 611 (2010)); mathematical formulas (Parker v. Flook, 437 U.S. 584, 594–95 (1978)); and mental processes (Gottschalk v. Benson, 409 U.S. 63, 67 (1972)). If it is determined that the claims are directed to a patent-ineligible concept, the second step of the analysis requires consideration of the elements of the claims “individually and ‘as an ordered combination’” to determine whether there are additional elements that “‘transform the nature of the claim’ into a patent-eligible application.” Alice, 573 U.S. at 217 (quoting Mayo, 566 U.S. at 78, 79). In other words, the claims must contain an “inventive concept,” or some element or combination of elements “sufficient to ensure that the patent in practice amounts to significantly more than a patent upon the [abstract idea] itself.” Id. at 217–18 (quoting Mayo, 566 U.S. at 72–73). The PTO recently published revised guidance on the application of § 101. 2019 Revised Patent Subject Matter Eligibility Guidance, 84 Fed. Reg. 50 (Jan. 7, 2019) (“2019 Guidance”). Under that guidance, we first look to whether the claim recites: (1) any judicial exceptions, including certain groupings of abstract ideas (i.e., mathematical concepts, certain methods of organizing human activity such as fundamental economic practices, or mental processes) (“Step 2A, Prong 1”); and (2) additional elements that integrate the judicial exception into a practical application (see MPEP §§ 2106.05(a)–(c), (e)–(h) (9th ed. Rev. 08.2017, Jan. 2018)) (“Step 2A, Prong 2”). Only if a claim (1) recites a judicial exception and (2) does not integrate that exception into a practical application, do we then (“Step 2B”) look to whether the claim: (3) adds a specific limitation beyond the judicial exception that is not “well-understood, routine, and conventional” in the field (see MPEP § 2106.05(d)); or Appeal 2018-004421 Application 12/927,342 6 (4) simply appends well-understood, routine, conventional activities previously known to the industry, specified at a high level of generality, to the judicial exception. See 2019 Guidance, 84 Fed. Reg. at 52–56. The Examiner determines that the claims are directed to an abstract idea. Non-Final Act. 3. Specifically, the Examiner finds that the claims are directed to “storing a bookmark/record of an advertisement for later access by an individual” and that the claimed subject matter is comparable to concepts found to be abstract by the courts, including concepts relating to advertising, marketing or sales activities or behaviors. Id. at 3–4; see Ans. 5–7. According to the Examiner, the recited step of “determining . . . an in-game position of the player within a predetermined location of an electronic game environment” is a “me[n]tal task” that may be performed by a human, “such as by visual inspection/tracking.” Non- Final Act. 20; Ans. 10. The Examiner further determines that the claim elements, considered individually and in combination, do not include additional elements that are sufficient to amount to significantly more than the abstract idea. Non-Final Act. 4– 5. In particular, the Examiner finds that the claims “do not recite . . . an improvement to another technology or technical field, an improvement to the functioning of a computer itself, or meaningful limitations beyond generally linking the use of an abstract idea to a particular technological environment.” Id.; see also Ans. 6–7, 9, 11. According to the Examiner, the claim limitations “are merely instructions to implement the abstract idea on a computer and require no more than a generic computer to perform generic computer functions that are well- understood, routine and conventional activities previously known to the industry.” Non-Final Act. 5; see also Ans. 7–8, 11. Appeal 2018-004421 Application 12/927,342 7 Appellant argues that the claims are not directed to an abstract idea, but rather to “a specific and well-defined approach to providing in-game interactive advertising” that “improves the performance of the electronic gaming device at least by advantageously enabling the delivery of advertising content to a user engaged in game play without negatively affecting the user’s involvement in that game play.” Appeal Br. 12–13. Appellant further argues that the claims recite meaningful limitations that represent sufficiently inventive concepts to transform the nature of the claims into a patent-eligible application. Id. at 13. For example, Appellant argues that independent claim 1 “recites elements transforming the input received from the player into digital data, which is then stored in the bookmark record, followed by an additional transformation from the bookmark record into a display.” Id. at 14. Finally, Appellant argues that the claims do not preempt all ways of providing in-game interactive advertising to users. Id.; Reply Br. 4. Step 2A, Prong 1 Under Step 2A, Prong 1 of the 2019 Guidance, we agree with the Examiner that the claims recite a judicial exception, i.e., an abstract idea. See Non-Final Act. 3. Specifically, we agree with the Examiner that the claims recite a mental process. See Ans. 10. Additionally, we agree with the Examiner that the claimed subject matter is comparable to concepts relating to advertising, marketing or sales activities or behaviors, and thus that the claims recite methods of organizing human activity, in particular commercial interactions in the form of advertising activity. See Non-Final Act. 4; Ans. 7. For example, independent claim 1 recites “determining, by the electronic gaming device, an in-game position of the player within a predetermined location of an electronic game environment” and “detecting, by the electronic gaming device, when the player reaches the advertisement.” Under their broadest Appeal 2018-004421 Application 12/927,342 8 reasonable interpretation, these “determining” and “detecting” limitations cover performance of the limitations in the mind (as do corresponding limitations in independent claims 14 and 21), but for the recitation of generic components. That is, other than the “processor” and “electronic gaming device” recited as performing the recited steps, nothing in the claims precludes those steps from being performed in the human mind. For example, but for the recitation of the “processor” and “electronic gaming device,” the claims encompass mentally determining an in- game position of the player within a predetermined location of an electronic game environment and mentally detecting when the player reaches the advertisement, for example by visual observation. Thus, these limitations recite mental processes, and thus an abstract idea. Claim 1 further recites “rendering, on a display of the electronic gaming device, in response to the determining, the advertisement within the electronic game environment, the electronic game environment being executed by the electronic gaming device” and “notifying, by the electronic gaming device, the player of an option to bookmark the advertisement within the electronic game environment.” In reciting “rendering . . . the advertisement within the electronic gaming environment” and “notifying . . . the player of an option to bookmark the advertisement within the electronic game environment,” the claim recites commercial interactions in the form of advertising activity (as do independent claims 14 and 21 with corresponding limitations). Thus, these limitations recite certain methods of organizing human activity. Indeed, claims 1, 14, and 21 as a whole recite a method of organizing human activity in that the claimed invention is a method of providing in-game advertising with an option for the user to bookmark an advertisement, which is a commercial interaction in the form of advertising activity. See, e.g., claim 1 (preamble); Spec. 5:2–3, 6:6–11; Appeal Br. 12 Appeal 2018-004421 Application 12/927,342 9 (Appellant describes claims as directed to “providing in-game interactive advertising”). Accordingly, the claims recite mental processes and methods of organizing human activity as identified in the 2019 Guidance and, thus, an abstract idea. Step 2A, Prong 2 Under Step 2A, Prong 2 of the 2019 Guidance, we next look to whether the claims recite additional elements that integrate the abstract idea into a practical application. We determine that they do not. For example, claim 1 additionally recites “receiving, by the electronic gaming device, a selected option from the player bookmarking the advertisement,” “storing, by the electronic gaming device, the selected option, and the time and the date when the player is notified of the advertisement, in the bookmark record in the memory of the electronic gaming device,” and “displaying, on the display, at least one portion of the bookmark record upon the player leaving the electronic game environment.” These “receiving,” “storing,” and “displaying” steps are recited at a high level of generality (i.e., as general means of gathering, storing, and displaying the bookmark data) and amount to insignificant extra-solution activity. See 2019 Guidance, 84 Fed. Reg. at 55; MPEP § 2106.05(g). We further agree with the Examiner that the claims merely recite generic computer components. See Non-Final Act. 5. For example, claim 1’s recited “processor,” “electronic gaming device,” “memory,” and “display” are recited at a high level of generality, i.e., as generic components performing generic computer functions of computer processing and receiving, storing, and displaying data. These generic limitations merely apply the abstract idea using generic computer components and indicate a field of use or technological environment (i.e., electronic gaming) for the advertising activity. See 2019 Guidance at 55; MPEP Appeal 2018-004421 Application 12/927,342 10 §§ 2106.05(f), (h). The claim limitations do not include any particular machine that is integral to the claim. See 2019 Guidance at 55; MPEP § 2106.05(b). Although Appellant argues that the claimed invention “improves the performance of the electronic gaming device at least by advantageously enabling the delivery of advertising content to a user engaged in game play without negatively affecting the user’s involvement in that game play” (Appeal Br. 12–13), we agree with the Examiner that the claims do not recite a technological improvement in addition to the abstract idea. See Non-Final Act. 4–5; Ans. 7, 9, 11. For example, the claims “do not require an arguably inventive set of components or methods, such as measurement devices or techniques, that would generate new data. They do not invoke any assertedly inventive programming.” Elec. Power Grp., LLC v. Alstom S.A., 830 F.3d 1350, 1355 (Fed. Cir. 2016). That is, the claims do not reflect an improvement in computer functionality itself, or to any other technology or technical field. See 2019 Guidance, 84 Fed. Reg. at 55; MPEP § 2106.05(a). Thus, even in combination, these additional limitations do not integrate the abstract idea into a practical application because they do not impose any meaningful limits on practicing the abstract idea. Accordingly, we agree with the Examiner that the claims are directed to an abstract idea. Step 2B Under Step 2B of the 2019 Guidance, we agree with the Examiner that there are no specific limitations beyond the judicial exception, i.e., the abstract idea, that are not well-understood, routine, and conventional in the field. See Non-Final Act. 5–6; Ans. 8–11. For example, claim 1 additionally recites “wherein the at least one portion of the bookmark record includes a hypertext link to additional Appeal 2018-004421 Application 12/927,342 11 advertising content related to the advertisement.” Notwithstanding Appellant’s argument that the hypertext link “allow[s] the user to interact with the displayed record to access additional advertising content related to the advertisement selected in the electronic game environment” (App. Br. 14), the “hypertext link” limitation simply appends well-understood, routine, conventional activities previously known to the industry, specified at a high level of generality, to the abstract idea. See, e.g., Jobs ¶¶ 34, 48 (teaching advertisement with “embedded link” to advertiser’s web site); Lerman ¶ 28 (listing “hyperlinks” as one of several forms of digital advertising content). Reevaluating the extra-solution activity of “receiving, by the electronic gaming device, a selected option from the player bookmarking the advertisement,” “storing, by the electronic gaming device, the selected option, and the time and the date when the player is notified of the advertisement, in the bookmark record in the memory of the electronic gaming device,” and “displaying, on the display, at least one portion of the bookmark record upon the player leaving the electronic game environment” (see 2019 Guidance, 84 Fed. Reg. at 56 (stating that a conclusion under Step 2A that an additional element is insignificant extra-solution activity should be reevaluated in Step 2B)), we find nothing unconventional in these steps of gathering, storing, and displaying the bookmark data. Appellant argues that claim 1 is “sufficiently transformative” because it “recites elements transforming the input received from the player into digital data, which is then stored in the bookmark record, followed by an additional transformation from the bookmark record into a display” (Appeal Br. 14), yet these extra-solution steps require no more than generic computer components performing generic functions (i.e., gathering, storing, and displaying data) that are well-understood, routine, and conventional activities previously known to the industry. As discussed above Appeal 2018-004421 Application 12/927,342 12 under Step 2A, Prong 2, the recited “processor,” “electronic gaming device,” “memory,” and “display” in claim 1 amount to no more than mere instructions to apply the abstract idea using generic computer components. Mere instructions to apply an abstract idea on a generic computer do not provide an inventive concept. Alice, 573 U.S. at 223–24. Although Appellant argues that claim 1 recites “meaningful limitations that represent sufficiently inventive concepts” (Appeal Br. 13), Appellant has not shown that the claims on appeal add any specific limitation beyond the judicial exception that is not “well-understood, routine, and conventional” in the field. See MPEP § 2106.05(d). Appellant also provides no evidence of how the ordered combination is unconventional or amounts to significantly more than an abstract idea. Appellant further argues that the claims do not preempt all ways of providing in-game interactive advertising to users. Appeal Br. 14; Reply Br. 4. This argument is unavailing. As noted by the Examiner, the absence of complete preemption is not dispositive. Ans. 11–12; see, e.g., Ariosa Diagnostics, Inc. v. Sequenom, Inc., 788 F.3d 1371, 1379 (Fed. Cir. 2015) (“While preemption may signal patent ineligible subject matter, the absence of complete preemption does not demonstrate patent eligibility.”); Ultramercial, Inc. v. Hulu, LLC, 722 F.3d 1335, 1346 (Fed. Cir. 2013) (“[T]he Supreme Court has stated that, even if a claim does not wholly pre-empt an abstract idea, it still will not be limited meaningfully if it contains only insignificant or token pre- or post-solution activity—such as identifying a relevant audience, a category of use, field of use, or technological environment.”) (citations omitted), vacated and remanded, WildTangent, Inc. v. Ultramercial, LLC, 573 U.S. 942 (2014) (remanding for further consideration in Appeal 2018-004421 Application 12/927,342 13 light of Alice). Thus, even if the claims do not preempt the abstract idea, that alone is insufficient to render the claims patent-eligible. Accordingly, considering the claim elements individually and as an ordered combination, we agree with the Examiner that there are no meaningful claim limitations that represent sufficiently inventive concepts to transform the nature of the claims into a patent-eligible application of the abstract idea. For the foregoing reasons, we sustain the Examiner’s rejection under 35 U.S.C. § 101 of independent claim 1, as well as independent claims 14 and 21 having commensurate limitations and dependent claims 2–9, 11–13, and 15–20, which are not separately argued. Rejection Under 35 U.S.C. § 103(a) Claims 1–5, 7–9, 11–16, and 18–21 The Examiner finds that Martin teaches the following limitations as recited in independent claim 1 and similarly recited in independent claims 14 and 21: determining, by the electronic gaming device, an in-game position of the player within a predetermined location of an electronic game environment; rendering, on a display of the electronic gaming device, in response to the determining, the advertisement within the electronic game environment, the electronic game environment being executed by the electronic gaming device; Non-Final Act. 8; see also id. at 12–13, 17. Specifically, the Examiner finds that Martin “discloses rendering an advertisement in response to determining an in-game player position,” i.e., in response to a player entering or approaching a “trigger area.” Ans. 13 (citing Martin ¶¶ 65–66). Appellant argues that Martin fails to teach these limitations, particularly that Martin does not teach “the electronic gaming device render[ing] an advertisement Appeal 2018-004421 Application 12/927,342 14 in response to a determination of the player’s in-game position performed by that same electronic gaming device.” Appeal Br. 18 (emphasis omitted). According to Appellant, “in Martin, the rendering of advertising content is performed by a gaming device based on tracking of player progress by game servers, but is not performed in response to tracking of player’s in-game position determined by the electronic gaming device itself.” Reply Br. 4 (emphasis omitted) (citing Martin ¶ 65). We agree with the Examiner that Martin teaches or suggests “determining, by the electronic gaming device, an in-game position of the player” and “rendering, . . . in response to the determining, the advertisement” as claimed. Martin states that “[t]he game can select which ad to display dynamically (via an auction)” (Martin ¶ 65) and that the “auction for a set of billboards is run when a player enters their trigger area” (id. ¶ 66). That is, the game displays an advertisement based on an auction when a player enters the trigger area. We find this to at least suggest to one of ordinary skill in the art that the electronic gaming device displays an advertisement in response to the electronic gaming device determining an in-game position of the player, i.e., determining that a player enters the trigger area. Although Appellant points to Martin’s statement that “[a]ccurate statistics about players’ in-game activities can be maintained by game servers in order to track players’ progress,” Martin’s disclosure indicates that the game servers maintain the statistics to track players’ progress and “to get a picture of the type of player” for targeted advertising. Id. ¶ 65; see Appeal Br. 17. To the extent that Appellant argues game servers determine the player’s in-game position in Martin, we do not construe “statistics about players’ in-game activities” or “players’ progress” to be synonymous with the “in-game position of the player.” Martin’s Appeal 2018-004421 Application 12/927,342 15 disclosure does not preclude the electronic gaming device from determining the in- game position of the player, for example, from data provided by the game servers or otherwise, e.g., for display purposes. We agree with the Examiner that such a determination by the electronic gaming device is taught or suggested in Martin. Accordingly, we are not persuaded that the Examiner erred in relying on Martin for the “determining” and “rendering” limitations in independent claims 1, 14, and 21. For the foregoing reasons, we sustain the Examiner’s rejection of independent claims 1, 14, and 21, and dependent claims 2–5, 7–9, 11–13, 15, 16, and 18–20 not argued separately, under 35 U.S.C. § 103(a). Dependent Claim 6 Claim 6 depends from independent claim 1 and recites “wherein the notifying comprises instructing the player to perform a required action to bookmark the advertisement.” The Examiner relies on Martin’s teaching of “the player perform[ing] a required action to bookmark the advertisement,” as well as Lerman’s teaching of “instructing the player to perform the required action.” Non- Final Act. 15 (citing Martin ¶ 65 (“Players can, for example, bookmark ads by ‘shooting’ at them.”); Lerman ¶¶ 51 (“interaction prompts”), 61 (“instructions on how to interact with the advertisement”)); see also Ans. 16–17. Appellant argues that “Lerman merely teaches providing instructions to a player for viewing an advertisement,” not bookmarking the advertisement. Appeal Br. 21 (emphasis omitted). We find Appellant’s argument unpersuasive, as Appellant attacks the Lerman reference individually whereas the Examiner’s rejection is based on both Martin and Lerman. One cannot show nonobviousness by attacking references individually where the rejection is based upon a combination of references. In re Appeal 2018-004421 Application 12/927,342 16 Merck & Co., 800 F.2d 1091, 1097 (Fed. Cir. 1986); see Ans. 6–11. The test for obviousness is what the combined teachings of the references would have suggested to one of ordinary skill in the art. In re Keller, 642 F.2d 413, 425 (CCPA 1981). We agree with the Examiner that “instructing the player to perform a required action to bookmark the advertisement” would have been obvious in view of a combination of Martin’s teaching of a required action to bookmark the advertisement (i.e., shooting at ads) with Lerman’s teaching of instructing the player to perform a required action (i.e., prompts or instructions on how to interact with an advertisement). See Non-Final Act. 15; Ans. 16–17; Martin ¶ 65; Lerman ¶¶ 51, 61. Accordingly, we sustain the Examiner’s rejection of dependent claim 6 under 35 U.S.C. § 103(a). Dependent Claim 17 Claim 17 depends from independent claim 14 and recites “wherein the electronic game environment comprises an augmented reality environment.” The Examiner relies on Martin for this limitation. Non-Final Act. 13 (citing Martin ¶ 65). Specifically, the Examiner interprets the recited “augmented reality environment” to encompass the “virtual” environment taught by Martin. Ans. 14– 16; see Martin ¶ 65. Appellant argues that “Martin merely teaches a virtual game environment, and fails to disclose, teach, or suggest the elements that distinguish an augmented reality environment, as understood in the art, from a merely virtual video game environment.” Appeal Br. 19. We agree with Appellant that the term “augmented reality” has a specific meaning different than Martin’s “virtual” environment, and that a person with ordinary skill in the art would have understood the differences between Appeal 2018-004421 Application 12/927,342 17 “augmented reality” and a “virtual” environment. The plain and ordinary meaning of “augmented reality” is “technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.”3 Martin does not teach superimposing a computer-generated image onto a real- world view. Although the Examiner acknowledges that an “augmented reality” involves “the combination of real world and computer generated data,” we find that the Examiner’s characterization of Martin’s “players, monsters, billboards, etc.” as computer-generated data and “keywords, shots fired, etc.” as real-world data, combined to create an augmented reality environment, is strained. See Ans. 14–15 (citing U.S. Patent Publ’n No. 2008/0163379 A1 ¶ 38 (published July 3, 2008); Martin ¶ 65). For the foregoing reasons, we do not sustain the Examiner’s rejection of dependent claim 17 under 35 U.S.C. § 103(a). 3 See Augmented reality, en.oxforddictionaries.com, https://en.oxforddictionaries.com/definition/augmented_reality (last visited Nov. 25, 2019). Appeal 2018-004421 Application 12/927,342 18 CONCLUSION Because we have affirmed at least one ground of rejection with respect to each claim on appeal, the Examiner’s rejection of claims 1–9 and 11–21 is affirmed. See 37 C.F.R. § 41.50(a)(1). No time period for taking any subsequent action in connection with this appeal may be extended under 37 C.F.R. § 1.136(a)(1)(iv). AFFIRMED Claims Rejected 35 U.S.C. § Basis Affirmed Reversed 1–9, 11–21 101 Eligibility 1–9, 11–21 1, 2, 4, 5, 8, 12–18 103(a) Martin, Jobs 1, 2, 4, 5, 8, 12–16, 18 17 3, 6, 11, 19 103(a) Martin, Jobs, Lerman 3, 6, 11, 19 7, 9, 20, 21 103(a) Martin, Jobs, Lerman, Manzo 7, 9, 20, 21 Overall Outcome 1–9, 11–21 Copy with citationCopy as parenthetical citation