Ex Parte Osvald et alDownload PDFPatent Trials and Appeals BoardMay 1, 201813196846 - (D) (P.T.A.B. May. 1, 2018) Copy Citation UNITED STA TES p A TENT AND TRADEMARK OFFICE APPLICATION NO. FILING DATE 13/196,846 08/02/2011 101444 7590 05/02/2018 MPG, LLP and Zynga Inc. 710 Lakeway Drive, Suite 200 Sunnyvale, CA 94085 FIRST NAMED INVENTOR John Osvald UNITED STATES DEPARTMENT OF COMMERCE United States Patent and Trademark Office Address: COMMISSIONER FOR PATENTS P.O. Box 1450 Alexandria, Virginia 22313-1450 www .uspto.gov ATTORNEY DOCKET NO. CONFIRMATION NO. ZYNGP020 4599 EXAMINER CLARKE JR, ROBERT T ART UNIT PAPER NUMBER 3717 MAILDATE DELIVERY MODE 05/02/2018 PAPER Please find below and/or attached an Office communication concerning this application or proceeding. The time period for reply, if any, is set in the attached communication. PTOL-90A (Rev. 04/07) UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE PATENT TRIAL AND APPEAL BOARD Ex parte JOHN OSV ALD, MICHAEL WAITE, KYLE SAUGER, LAUREN DUNCAN, and ERIK NILSSON Appeal2017-004863 Application 13/196,846 Technology Center 3700 Before JENNIFER D. BAHR, KEN B. BARRETT, and ANTHONY KNIGHT, Administrative Patent Judges. BAHR, Administrative Patent Judge. DECISION ON APPEAL STATEMENT OF THE CASE Appellants appeal under 35 U.S.C. § 134(a) from the Examiner's decision rejecting claims 1, 3-7, 9-13, and 15-21. We have jurisdiction under 35 U.S.C. § 6(b). We REVERSE. Appeal2017-004863 Application 13/196,846 THE CLAIMED SUBJECT MATTER Claim 1, reproduced below, is illustrative of the claimed subject matter. 1. A method for performing a social project in a video game, compnsmg: using a session manager defined by a video game server computer to initiate a session of the video game for a primary user, the session of the video game being configured to process communication received over a communications network from a first client device that is associated with the primary user; responsive to receiving a social project request over the communications network from the first client device, initiating a social project within the session of the video game; determining one or more secondary users from a social graph of the primary user, wherein determining the one or more secondary users includes accessing, over the communications network, an Application Programming Interface (API) of a social network; using a request generator defined by the video game server computer to send a message over the communications network to one or more secondary client devices that are respectively associated with the one or more secondary users, the message requesting help from the one or more secondary users to complete the social project, the message including a low-friction response mechanism; receiving over the communications network, upon activation of the low-friction response mechanism of the message, a response from one of the secondary client devices associated with a responsive secondary user indicating an intent to join a crew defined for the social project and to help perform an additional task to help complete the social project; and using a collaboration module defined by the video game server computer to, upon receiving the response, the response itself is configured to trigger automated retrieval of an avatar of the responsive secondary user and the response itself is configured to trigger animation of the avatar within the primary 2 Appeal2017-004863 Application 13/196,846 user's session of the video game, the animation showing the avatar joining the crew and actively participating in performing the additional task to help complete at least one aspect of the social project, wherein activation of the low-friction response mechanism terminates further participation in the session of the video game by the responsive secondary user, and wherein the automated retrieval and animation of the avatar does not require the responsive secondary user to control the avatar; wherein the method is executed by a processor. REJECTIONS I. Claims 1, 4, 7, 10, 13, 16, and 19-21 stand rejected under 35 U.S.C. § 103(a) as unpatentable over Holloway et al. (US 2011/0237335 Al, pub. Sept. 29, 2011, hereinafter "Holloway"), Norby (US 2011/0307807 Al, pub. Dec. 15, 2011), and Heroes of Might and Magic 3, https://www.youtube.com/watch?v=9sCy9 l 9E78o (June 22, 2008) (hereinafter "HoMM3"). II. Claims 3, 9, and 15 stand rejected under 35 U.S.C. § 103(a) as unpatentable over Holloway, Norby, HoMM3, and Pearce (US 2009/0075738 Al, pub. Mar. 19, 2009). III. Claims 5, 11, and 17 stand rejected under 35 U.S.C. § 103(a) as unpatentable over Holloway, Norby, HoMM3, and Lobb et al. (US 2011/0313827 Al, pub. Dec. 22, 2011, hereinafter "Lobb"). IV. Claims 6, 12, and 18 stand rejected under 35 U.S.C. § 103(a) as unpatentable over Holloway, Norby, HoMM3, and Goldman et al. (US 2011/0244954 Al, pub. Oct. 6, 2011). 3 Appeal2017-004863 Application 13/196,846 DISCUSSION Rejection I Independent claim 1 is directed to "[a] method for performing a social project in a video game" and recites, in pertinent part, steps of sending a message over a communications network to one or more secondary client devices requesting help from one or more secondary users to complete the social project; receiving over the communications network, via a low- friction response mechanism, "a response from one of the secondary client devices associated with a responsive secondary user indicating an intent to join a crew defined for the social project and to help perform an additional task to help complete the social project," "the response itself' being "configured to trigger automated retrieval of an avatar of the responsive secondary user and ... to trigger animation of the avatar within the primary user's session of the video game, the animation showing the avatar joining the crew and actively participating in performing the additional task." Appeal Br. 21-22 (Claims App.). Independent claim 7 is directed to "[a] computer program product comprising program instructions ... for performing a social project in a video game, the program instructions including," in pertinent part, instructions for performing substantially the aforementioned steps of claim 1. Id. at 23-24. Independent claim 13 is directed to "[a] video game server computer for performing a social project in a video game, comprising," in pertinent part, a request generator and collaboration module configured for performing substantially the aforementioned steps of claim 1. Id. at 25-26. Most notably, each of Appellants' independent claims requires a response from the secondary user, via a low-friction response mechanism, 4 Appeal2017-004863 Application 13/196,846 the response itself configured to trigger automated retrieval of an avatar of the responsive secondary user and configured to trigger animation showing the avatar joining the crew and actively participating in performing the additional task to help complete the social project. As described in Appellants' Specification, a low-friction response mechanism is one that enables users to respond to provide help in a streamlined fashion, "without having to log in to a session of the game itself or perform other activities within the game." Spec. i-fi-131, 32. For example, the request from the primary user "may include a link, reference[,] or other communication trigger which activates [a] frictionless response." Id. i141. The secondary user may indicate a positive response to the request for help by simply clicking on a graphic or word having an embedded link or communication trigger, without having to take any additional steps to help the user who sent the request for help. Id. By providing a response configured, itself, to trigger the retrieval of the responsive secondary user's avatar and animation showing the avatar joining the crew and actively participating in performing the additional task, as recited in claims 1, 7, and 13, Appellants' claimed invention gives the primary user the illusion that the user's friend is actively participating in the game helping complete the social project when in fact the friend is not actively participating. Spec. i1 42. The Examiner's rejection of claims 1, 7, and 13 combines the teachings of Holloway, Norby, and HoMM3. Final Act. 4--8. In particular, the Examiner finds that Holloway discloses the claimed invention, with the exception that Holloway does not expressly teach that the response from the friend is configured to trigger the automated retrieval of the avatar and to trigger animation of the avatar showing the avatar joining the crew and 5 Appeal2017-004863 Application 13/196,846 actively participating in performing the additional task. Id. 7-8. The Examiner relies on Norby as teaching that the response itself is configured to trigger the automated retrieval of the avatar and to trigger animation of the avatar. Id. at 7 (citing Norby, Fig. 4, i-fi-134, 36-38, 51). According to the Examiner, Norby teaches "that a secondary user (i.e., CaptainMarvel) may enter the primary user's (i.e., Cookie) session (i.e., instance of the Builder Man game) with a single click for the purpose of helping the primary user to help perform a task (i.e., 'putting up some higher skyscrapers')." Id. The Examiner relies on HoMM3 as teaching "animation showing the avatar joining the crew and actively participating in performing the additional task to help complete at least one aspect of the social project." Id. at 8 (finding that "HoMM3 provides a game animation of characters joining a crew and fighting in a battle"). The Examiner explains: It would have been obvious to one of ordinary skill in the art at the time the invention was made to modify the animation of the Holloway/Norby combination to include the characteristics of expressly "showing the avatar joining the crew and actively participating in performing the additional task to help complete at least one aspect of the social project" as disclosed in HoMM3 because: (a) such animated features improve a video game by adding visual interest to the video game; and (b) the Holloway/Norby combination already discloses some animation, namely: (1) the game may display the player's characters (including the friend's avatar) and the enemies that are being fought (e.g., see at least [0052] of Holloway); and (2) the friend may enter the player's game with a single click. (as discussed above with respect to Norby). The examiner notes that HoMM3 is merely relied upon because the animation itself expressly shows the avatar joining the crew and actively participating. Ans. 7. 6 Appeal2017-004863 Application 13/196,846 Appellants point out that (1) Holloway discloses that the primary user "controls all the inputs for the actions of his/her characters, notwithstanding that characters may be associated with a friend user"; (2) Norby teaches "that a secondary user will enter the primary user's session by responding to an invite," and, thus, "the secondary user's character is controlled by the secondary user that enters the primary user's session"; and (3) HoMM3 teaches "a primary player selecting available characters and directing them in fighting against an enemy," and, thus, like Holloway, does not suggest the response itself "triggering ... an animation showing the avatar performing the additional task as claimed." Reply Br. 5. Thus, Appellants argue that Holloway, Norby, and HoMM3 do not suggest a response to a help request, itself, triggering the animation showing the avatar joining the crew and actively participating in performing the additional task, as claimed. Id. at 5---6. For the reasons that follow, Appellants' argument apprises us of error in the rejection. Holloway discloses that the primary (i.e., "single") "user controls all the inputs for the actions of the characters during the game." Holloway i-f 11. Even characters associated with friends of the user in the social network are "controlled only by the user during play," thereby allowing "for continued play without input from the connected friend." Id. i-f 22. Norby teaches the primary user (Cookie) engaged in a game sending an invite, via a chat window in the game, to a friend (CaptainMarvel), thereby causing an "Accept" link to appear on CaptainMarvel's window. Norby i-fi-136-38. "[I]f CaptainMarvel selects the 'Accept' link, he is directed into the instance of [the game] in which Cookie is currently engaged." Id. i-f 38. Although Norby does not explicitly so state, we, like 7 Appeal2017-004863 Application 13/196,846 Appellants, understand Norby's teaching of the friend (CaptainMarvel) being directed into the instance of the primary user's (Cookie's) game to mean that the friend (CaptainMarvel) is now engaged in the primary user's session of the game. In other words, the friend (CaptainMarvel) controls his character in the user's session of the game. HoMM3 shows a player of the video game using a popup menu to select available characters and, with a cursor, retrieving the avatars of the characters from where they are located, inserting the avatars in the game where desired, and controlling the actions of the avatars in fighting an enemy in the game. In other words, the HoMM3 video shows all of the actions, namely, retrieving the avatar, inserting the avatar into the game with the rest of the crew, and controlling the actions of the avatars to help perform the task (fighting the enemy) being effected by the player of the game using the cursor. Thus, all of the cited prior art teaches either the primary user controlling the actions of all characters in the game, including the animation of avatars of the secondary user added to the game to help with a task, or the secondary user entering the primary user's session of the game and controlling the character associated with the secondary user. Although Norby's teaching of "a need for smoothly and effortlessly engaging, by one client, other clients to engage in a web page or presentation" (i.e., a video game) (Norby i-f 8) would have provided reasonable incentive for a person of ordinary skill in the art to modify Holloway's game by configuring the response of the friend accepting the invitation to join the Fellowship (Holloway i-f 43) to trigger automatic retrieval and animation of the avatar associated with the friend, it is not apparent why, in the absence of the 8 Appeal2017-004863 Application 13/196,846 teachings in Appellants' Specification, a person of ordinary skill in the art would have been prompted to have the response itself trigger animation of the actions of the avatar helping perform the task. We share Appellants' view, expressed on page 4 of the Reply Brief, that the stated rationale that "such animated features improve a video game by adding visual interest to the video game" (Ans. 7) is unduly vague and fails to speak directly to why it would have been obvious to configure the response itself to trigger the animation showing the avatar helping perform the task, rather than a player controlling the actions of the character to trigger animation showing the avatar helping perform the task. Thus, the Examiner fails to establish that the subject matter of independent claims 1, 7, and 13 would have been obvious. Accordingly, we do not sustain the rejection of claims 1, 7, and 13, or their dependent claims 4, 10, 16, and 19-21, as unpatentable over Holloway, Norby, and HoMM3. Rejections II-IV The aforementioned deficiency in the combination of Holloway, Norby, and HoMM3 also pervades the rejections of claims 3, 5, 6, 9, 11, 12, 15, 17, and 18, each of which depends from one of claims 1, 7, and 13. Final Act. 9-12. The Examiner's application of Pearce, Lobb, and Goldman does not make up for this deficiency. See id. Accordingly, we do not sustain these rejections. DECISION The Examiner's decision rejecting claims 1, 3-7, 9-13, and 15-21 is reversed. 9 Appeal2017-004863 Application 13/196,846 REVERSED 10 Copy with citationCopy as parenthetical citation