Opinion
NO. C 08-0904 RS.
October 10, 2008
ORDER GRANTING MOTION TO DISMISS COUNTERCLAIMS
I. INTRODUCTION
This intellectual property rights dispute, plucked from the world of marauding zombies, pits the owners of the rights to a well known film against the makers of a popular video game. Specifically, the video game maker, plaintiffs/third party defendants Capcom Co., Ltd., et al. (collectively, "Capcom"), moves to dismiss the amended counterclaims and third party complaint ("the counterclaims") brought by the film owner defendant/third party plaintiff, The MKR Group, Inc. ("MKR"), pursuant to Rule 12(b)(6) of the Federal Rules of Civil Procedure. Those counterclaims aver copyright and trademark infringement, as well as state and common law violations. MKR opposes the motion. Because the copyrighted and allegedly infringing works are not substantially similar under the applicable extrinsic test, the motion to dismiss the copyright counterclaim will be granted. MKR's trademark infringement counterclaim is also subject to dismissal because the three source identifying elements fail to rise to the level of a violation of the Lanham Act. Finally, the remaining state and common law counterclaims must be dismissed as they are preempted by federal copyright and trademark law. In light of the nature and grounds for these dismissals, leave to amend would be futile and the counterclaims are therefore dismissed with prejudice.
II. BACKGROUND
A. MKR and Capcom
As alleged in the counterclaims, MKR owns the copyrights and trademarks to the 1979 motion picture "George A. Romero's Dawn of the Dead" (hereinafter "Dawn of the Dead"), and its primary business is to monetize the value of that asset. MKR's president and principal shareholder, Richard P. Rubinstein, produced the film, and the renowned "horror" film director, George A. Romero, directed it. Dawn of the Dead and the 2004 remake, not owned by MKR, are successful movies well known to the public. The original movie has sold over one million DVDs, has earned over $7,000,000 in its first two years of release, and has received praise from film critics. The movie's success has spawned an extensive merchandise licensing program covering such items as action figures, t-shirts, Halloween costumes, masks, and postcards.
Capcom is a developer and distributor of video games for use on game consoles such as the Microsoft Xbox 360. Capcom's video games have sold millions of units within the United States and overseas. On August 8, 2006, Capcom released in North America a single player horror video game called "Dead Rising" for use on the Xbox 360. In 2004, Capcom contacted MKR to enquire about the availability of a license to use elements from Dawn of the Dead in a video game. Capcom, however, did not pursue the matter further. Instead, it placed on the front of the box containing the Dead Rising game a disclaimer reading: "THIS GAME WAS NOT DEVELOPED, APPROVED OR LICENSED BY THE OWNERS OR CREATORS OF GEORGE A. ROMERO'S DAWN OF THE DEADtm[.]" Later in 2006, MKR discovered that Capcom applied to register "Dead Rising" as a trademark with the United States Patent and Trademark Office. MKR filed a notice of opposition against that application on January 29, 2007, which remains pending.
According to Capcom, the survival horror genre of video games, akin to horror motion pictures, are typically dark, violent, and supernatural. The player's goal is to "survive" long enough to escape from an isolated location overrun with monsters such as zombies. There is often a "safe haven" where the characters can rest, eat, regain strength, and remain safe from attack.
B. The Works at Issue
In Dawn of the Dead, a plague reanimates the dead into flesh eating zombies and threatens to destroy the United States. After escaping from Philadelphia via helicopter, a television traffic helicopter pilot, Stephen, his pregnant girlfriend, Francine, and Philadelphia SWAT team members, Roger and Peter, land on a helipad on the top of a small town's shopping mall. Once in the mall, the four main characters barricade the complex, kill those zombies already inside, and then attempt to keep out others. Throughout the many months they are in the mall, the four main characters frequently visit its numerous abandoned shops in search of clothes, food, and weapons. Eventually, a motorcycle gang invades the mall, thereby opening the premises to a new zombie invasion. After the four main characters battle the intruders, Stephen and Roger fall victim to zombie bites and die agonizing deaths while Peter and Francine run to the mall's roof and escape in their helicopter.
In Dead Rising, the video game player controls the main character, Frank West, a freelance photojournalist intent on photographing why the United States National Guard quarantined the fictional town of Willamette, Colorado. Frank discovers that the town is overrun with zombies. He takes pictures of the town from a helicopter and is then dropped off onto the rooftop of the town's shopping mall, which has a helipad. At this point, the player must battle nonstop against zombies and other characters to search for the truth behind the town's zombie infestation. The mall's stores provide Frank with the resources he needs to survive such as weapons and supplies. Throughout the game, the player must use Frank's camera to take pictures — more points are awarded for graphic photos. Depending in part upon critical choices made by the player, numerous characters of various kinds come and go as the game progresses. The ultimate goal is to survive for three days and return to the helicopter, having deciphered the cause of the zombie outbreak.
C. Procedural History
Capcom filed a complaint for declaratory relief on February 12, 2008, seeking a declaration that its video game does not infringe any copyright, trademark, or other intellectual property rights belonging to MKR. On May 12, 2008, MKR filed its third party complaint along with four counterclaims against Capcom claiming: (1) copyright infringement; (2) violations of the Lanham Act; (3) violation of Cal. Bus. Prof. Code §§ 17200 and 14330; and (4) violation of common law trademark infringement, unfair competition, misappropriation, and dilution.
In 2007, the California legislature repealed Cal. Bus. Prof. Code § 14330. Stats. 2007, c. 711 (A.B. 1484), § 1. That portion of the counterclaim, therefore, is dismissed with prejudice.
On June 11, 2008, Capcom filed the instant motion, contending that: (1) MKR fails to state a claim for copyright infringement in its first counterclaim because MKR's alleged copyrighted work and Capcom's allegedly infringing work are not substantially similar as a matter of law; (2) MKR fails to state a claim for violation of the Lanham Act in its second counterclaim because it represents nothing more than the copyright claim improperly labeled as a separate trademark action; and (3) MKR's claim for relief under Cal. Bus. Prof. Code § 17200 in its third counterclaim as well as its claim for common law trademark infringement, unfair competition, misappropriation, and dilution in its fourth counterclaim fail as a matter of law because they are preempted pursuant to § 301 of the Copyright Act.
III. LEGAL STANDARD
A complaint may be dismissed as a matter of law pursuant to Rule 12(b)(6) for one of two reasons: (1) lack of a cognizable legal theory or (2) insufficient facts under a cognizable legal theory. SmileCare Dental Group v. Delta Dental Plan of Cal., Inc., 88 F.3d 780, 783 (9th Cir. 1996). For purposes of a motion to dismiss, all allegations of material fact in the complaint are taken as true and construed in the light most favorable to the non-moving party. Parks Sch. of Bus., Inc. v. Symington, 51 F.3d 1480, 1484 (9th Cir. 1995).
"A complaint should not be dismissed unless it appears beyond doubt the plaintiff can prove no set of facts in support of his claim that would entitle him to relief." Clegg v. Cult Awareness Network, 18 F.3d 752, 754 (9th Cir. 1994). The court, however, "is not required to accept legal conclusions cast in the form of factual allegations if those conclusions cannot reasonably be drawn from the facts alleged." Id. at 754-55. A court does "not require heightened fact pleading of specifics, but only enough facts to state a claim to relief that is plausible on its face." Twombly, 127 S. Ct. at 1974. A court's review is limited to the face of the complaint, documents the complaint references, and matters about which the court may take judicial notice. Anderson v. Clow (In re Stac Elecs. Sec. Litig.), 89 F.3d 1399, 1405 n. 4 (9th Cir. 1996).
Motions to dismiss generally are viewed with disfavor and are to be granted rarely. See Gilligan v. Jamco Dev. Corp., 108 F.3d 246, 249 (9th Cir. 1997). Leave to amend must be granted unless it is clear that amendments cannot cure the complaint's deficiencies. Lucas v. Dep't of Corr., 66 F.3d 245, 248 (9th Cir. 1995). Nevertheless, when amendment would be futile, dismissal may be ordered with prejudice. Dumas v. Kipp, 90 F.3d 386, 393 (9th Cir. 1996).
IV. DISCUSSION
A. Judicial Notice
At the outset, pursuant to Rule 201 of the Federal Rules of Evidence, Capcom requests that the Court take judicial notice of: (1) the 1979 Dawn of the Dead movie and the Dead Rising video game; (2) numerous other zombie movies and video games; and (3) certain ideas and elements common and prevalent in such movies and games. While generally a court cannot consider material outside of the complaint when deciding a motion to dismiss under Rule 12(b)(6), a court may consider exhibits submitted with the complaint and those "documents whose contents are alleged in a complaint and whose authenticity no party questions, but which are not physically attached to the pleading. . . ." Branch v. Tunnell, 14 F.3d 449, 453-54 (9th Cir. 1994) (overruled on other grounds). Thus, the contents of Dawn of the Dead and Dead Rising may be considered for purposes of this motion to dismiss. Exhibits one through four, which represent the works themselves and the corresponding script to the film, will also be considered as MKR does not question their authenticity.
Capcom's remaining requests for judicial notice, however, must be denied. Rule 201 allows a court to invoke judicial notice for, "two kinds of facts: (1) those that are generally known within the court's territorial jurisdiction; and (2) those that are capable of accurate and ready determination by resort to sources whose accuracy cannot reasonably be questioned, for example, almanac, dictionary, calendar or similar sources." Walker v. Woodford, 454 F. Supp. 2d 1007, 1022 (S.D. Cal. 2006). In other words, "the fact must be one that only an unreasonable person would insist on disputing." Id. (quoting United States v. Jones, 29 F.3d 1549, 1553 (11th Cir. 1994)).
As MKR asserts, it can hardly be said that the zombie movies and video games presented in exhibits six through forty-four are "generally known," especially in light of the fact that many of these movies were made long ago, indeed in some instances as far back as 1932. These exhibits, therefore, do not qualify for judicial notice. See Zella v. E.W. Scripps Co., 529 F. Supp. 2d 1124, 1129 (C.D. Cal. 2007) (declining to take judicial notice of various specific shows not commonly known). The Wikipedia articles Capcom submits as a synopsis of these movies and video games are similarly inappropriate for judicial notice. See Nordwall v. Sec'y of Health Human Servs., No. 05-123V, 2008 WL 857661, at *7 n. 6 (Fed.Cl. Feb. 19, 2008) ("Wikipedia may not be a reliable source of information."). Finally, while exhibit five, the script to Dead Rising, relates to the content of the video game in question, its authenticity cannot be determined by resort to irrefutable sources because it does not reflect who wrote it, nor when and for what purpose it was written, it was not filed with Capcom's pending copyright for Dead Rising, and by its nature it may not track exactly how the game itself appears to the player.
B. Copyright Counterclaim
To bring a copyright infringement counterclaim, MKR must assert ownership of a valid copyright, and the copying of constituent elements of the work that are original to it. Feist Publ'ns, Inc. v. Rural Tel. Serv. Co., Inc., 499 U.S. 340, 361 (1991). Capcom does not contest MKR's valid copyright to Dawn of the Dead. At issue here, therefore, is whether Dawn of the Dead and Dead Rising "are substantially similar in their protected elements." Cavalier v. Random House, Inc., 297 F.3d 815, 822 (9th Cir. 2002).
That latter concept requires proof that Capcom had "access" to Dawn of the Dead, and that the allegedly infringing work, Dead Rising, is "substantially similar." Idema v. Dreamworks, Inc., 162 F. Supp. 2d 1129, 1175 (C.D. Cal. 2001). Access to a copyrighted work is defined as having "an opportunity to view or to copy [a] plaintiff's work." Sid and Marty Krofft Television Prods., Inc. v. McDonald's Corp., 562 F.2d 1157, 1172 (9th Cir. 1977) (superseded on other ground by 17 U.S.C. § 504(b)). The level of access must be a "reasonable" amount, which means it is "more than a bare possibility." Three Boys Music Corp. v. Bolton, 212 F.3d 477, 482 (9th Cir. 2000). Access can be proven by circumstantial evidence if the work has been widely disseminated. Id. Strong evidence of access can lead a court to invoke the inverse ratio rule, which permits the application of a lower standard of proof for substantial similarity. Idema, 162 F. Supp. 2d at 1175-76. In the instant case, access will be presumed because Dawn of the Dead is widely disseminated, and the analysis will be limited to substantial similarity. Even applying the inverse ratio rule, however, the two works are not substantially similar as explained below.
1. Substantial Similarity on a Motion to Dismiss
MKR argues that the question of substantial similarity may not properly be resolved on a motion to dismiss under FRCP 12(b)(6). In support of that contention, MKR understandably invokes case precedent that calls into question the propriety of resolving the issue even on summary judgment let alone on an initial pleading motion. See Frybarger v. Int'l Bus. Machs. Corp., 812 F.2d 525, 528 (9th Cir. 1987) (stating that summary judgment is not highly favored on the issue of substantial similarity). Nevertheless, courts have determined substantial similarity as a matter of law in the appropriate case where the evidence demonstrates that no reasonable jury could find substantial similarity. Funky Films, Inc. v. Time Warner Entm't. Co., L.P., 462 F.3d 1072, 1076-77 (9th Cir. 2006). When both the copyrighted work and the allegedly infringing work are before the Court and capable of examination and comparison, a motion to dismiss may be the vehicle for resolving the dispute. See Christianson v. West Pub. Co., 149 F.2d 202, 203 (9th Cir. 1945) ("There is ample authority for holding that when the copyrighted work and the alleged infringement are both before the court, capable of examination and comparison, non-infringement can be determined on a motion to dismiss.").
While the Ninth Circuit since Christianson does not appear to have addressed whether the issue of substantial similarity is susceptible to determination at the motion to dismiss stage, at least one other circuit has held that such inquiry is proper, and district courts have increasingly found the issue of substantial similarity subject to adjudication on a motion to dismiss in the appropriate case. See Nelson v. PRN Prods., Inc., 873 F.2d 1141, 1143-44 (8th Cir. 1989) (determining that a district court could properly decide substantial similarity as a matter of law on a motion to dismiss); Zella, 529 F. Supp. 2d at 1130-31 (citing Christianson, and determining that substantial similarity may be decided on a motion to dismiss); Cory Van Rijn, Inc. v. Cal. Raisin Advisory Bd., 697 F. Supp. 1136, 1137, 1145 (E.D. Cal. 1987) (granting motion to dismiss based on lack of substantial similarity); Rosenfeld v. Twentieth Century Fox Film, No. CV 07-7040 AHM, 2008 WL 4381575, at *6 (C.D. Cal. Sept. 25, 2008) (citing Christianson for the proposition that substantial similarity may be considered on a motion to dismiss); Thomas v. Walt Disney Co., No. C-07-4392 CW, 2008 WL 425647, at *2 (N.D. Cal. Feb. 18, 2008) (deciding substantial similarity on a motion to dismiss); Identity Arts v. Best Buy Ent. Servs. Inc., Nos. C 05-4656 PJH, C 06-1631 PJH, 2007 WL 1149155, at *5 (N.D. Cal. April 18, 2007) (finding no obstacle to addressing substantial similarity on a motion to dismiss under Rule 12(c)); Gal v. Viacom Int'l, Inc., 403 F. Supp. 2d 294, 305 (S.D.N.Y. 2005) ("[T]here is ample authority for the proposition that a district court may make that determination [of substantial similarity] on a motion to dismiss for failure to state a claim under Rule 12(b)(6).").
2. The Extrinsic Test
The substantial similarity inquiry is comprised of an objective "extrinsic test" and a subjective "intrinsic test" both of which the copyright holder must ultimately establish. Funky Films, 462 F.3d at 1077. Only in the event that the claim fails when analyzed under the objective "extrinsic" prong is it subject to dismissal, for the intrinsic test, which "examines an ordinary person's subjective impressions of the similarities between two works," is exclusively within the province of the jury. Id.; Zella, 529 F. Supp. 2d at 1133 n. 8.
Under the extrinsic test, a court "focuses on `articulable similarities between the plot, themes, dialogue, mood, setting, pace, characters, and sequence of events' in the two works." Funky Films, 462 F.3d at 1077 (quoting Kouf v. Walt Disney Pictures Television, 16 F.3d 1042, 1045 (9th Cir. 1994)). In applying the test, the "court `compares, not the basic plot ideas for stories, but the actual concrete elements that make up the total sequence of events and the relationships between the major characters.'" Id. (quoting Berkic v. Crichton, 761 F.2d 1289, 1293 (9th Cir. 1985)). A court must take care to inquire only whether the protectable elements are substantially similar standing alone. Id. In doing so, the court will filter out and disregard the unprotectable elements in making its substantial similarity determination. Id.; Apple Computer, Inc. v. Microsoft Corp., 35 F.3d 1435, 1443 (9th Cir. 1994); see Thomas, 2008 WL 425647, at *2 ("Under the extrinsic test, the Court defines the scope of copyright protection by `analytically dissecting' the alleged similarities between the works and separating protected elements of expression from unprotected ideas.").
3. Application of the Extrinsic Test
Under this framework, Capcom argues that Dawn of the Dead and Dead Rising are not substantially similar. That is, MKR's copyright counterclaim fails the extrinsic test because once unprotectable elements are filtered out, the two works share at most superficial similarities in plot, sequence of events, setting, theme, dialogue, mood, pace, characters, or dialogue. MKR counters that the two works contain so many similarities that the extrinsic test is easily satisfied.
At the summary judgment stage, expert testimony might be admissible if necessary. Bethea v. Burnett, No. CV04-7690 JFW, 2005 WL 1720631, at *10 (C.D. Cal. June 28, 2005) (quoting Apple Computer, 35 F.3d at 1443). While that may suggest the need to defer determination until summary judgment, here MKR has not indicated a need for expert testimony in aid of analysis nor does the Court see how such testimony would be either necessary or useful.
MKR presumably has highlighted those aspects of the video game it believes most substantially resemble its movie. Zella, 528 F. Supp. 2d at 1132; see Bethea, 2005 WL 1720631, at *10 (stating that it is plaintiff's burden to identify the sources of alleged similarity between the works). The principal similarities between Dawn of the Dead and Dead Rising identified by MKR are that: (1) both works are set in a bi-level shopping mall; (2) the mall has a gun shop, in which action takes place; (3) the mall is located in a rural area with the National Guard patrolling its environs; (4) both works are set in motion by a helicopter that takes the lead characters to a mall besieged by zombies; (5) many of the zombies wear plaid shirts; (6) both works feature a subtext critique of sensationalistic journalism through their use of tough, cynical journalists, with short brown hair and leather jackets, as a lead male character; (7) both works feature the creative use of items such as propane tanks, chainsaws, and vehicles to kill zombies; (8) both works are a parody of rampant consumerism; (9) both works use music in the mall for comedic effect; and (10) Dead Rising's use of the word "hell" references the tagline for Dawn of the Dead's release ("When there's no more room in hell, the dead will walk the earth."). In short, MKR concludes that the two works share so many similarities that the critical divide between unprotectable ideas and the protectable expression of ideas has been bridged. See Feist, 499 U.S. at 344-45 (copyright law provides no protection for ideas, but only the expression of ideas).
"Scenes a faire," where events flow naturally from generic plot-lines or sequences of events necessarily resulting from the choice of a setting or situation constitute one type of unprotectable idea. Metcalf v. Bochco, 294 F.3d 1069, 1074 (9th Cir. 2002). The boundary between idea and expression is an elusive one, with protection that covers the `pattern' of the work, the sequence of events, and the development of the interplay of characters. Williams v. Crichton, 84 F.3d 581, 587-88 (2d Cir. 1996).
Among the elements which the Court must filter out as unprotectable are: (1) "ideas" as opposed to the "expression" of those ideas; (2) facts, historical events, or other information over which no party is entitled to claim a monopoly; (3) elements borrowed from another creator or from the "public domain"; (4) instances in which a particular "expression" at issue "merges" with the "idea" being expressed; and (5) a similar instance in which the form of the "expression" is so standard" in the treatment of a given "idea" that it constitutes scenes a faire. Bethea, 2005 WL 1720631, at *10 (quoting Idema, 162 F. Supp. 2d at 1176-77).
Examples aid in applying this abstract principle. In Mattel, Inc. v. Azrak-Hamway Int'l, Inc., 724 F.2d 357, 360 (2d Cir. 1983), the Second Circuit found that a small warlord action figure did not infringe upon another small action figure. Even though the action figures looked similar, the similarities were attributable to the unprotectable idea of a super muscleman positioned in a traditional fighting pose. Id. The court found that protectable expression might only arise from the way the two action figures emphasized the idea, such as by accentuating certain muscle groups instead of others. Id. Another example of unprotectable scenes a faire arises from stories of police work in the Bronx found in Walker v. Time Life Films, 784 F.2d 44, 50 (2d Cir. 1986). There, the court held that because elements such as derelict cars, drunks, prostitutes, vermin, morale problems of police officers, and the familiar figure of an Irish cop would appear in any realistic work about police officers in the Bronx, those elements represented unprotectable scenes a faire. Id. In short, the use of such common stock characters or occurrences demonstrate that "in the life of men generally, there is only rarely anything new under the sun." Berkic, 761 F.2d at 1294. If the similarities between the elements of MKR's work, and Capcom's allegedly infringing video game are of "small import quantitatively or qualitatively" then Capcom will be found innocent of infringement. Williams, 84 F.3d at 588.
A comparison of the movie and the video game reveals profound differences. MKR has not identified any similarity between Dead Rising and any protected element of Dawn of the Dead. Rather, the few similarities MKR has alleged are driven by the wholly unprotectable concept of humans battling zombies in a mall during a zombie outbreak. Each one of MKR's claimed similarities, as analyzed below, ultimately must be "filtered" out as unprotectable. See Idema, 162 F. Supp. 2d at 1177 ("This `filtration' process is accomplished under the first part of the two-part analysis established by the Ninth Circuit to determine or assess `substantial similarity' of an allegedly infringing work: the `extrinsic,' or `objective' test."). Nearly all the similarities between the two works identified by MKR, upon close scrutiny, constitute nothing more than a collection of unprotectable elements thereby failing the extrinsic test and sending the copyright claim to its doom.
a. Plot and Sequence of Events
The plot underlying each of the two works are not substantially similar. "Plot" consists of the sequence of events by which the author expresses his theme or idea in sufficiently concrete terms to warrant a finding of substantial similarity where it is common in both works. Zella, 529 F. Supp. 2d at 1135. Both Dawn of the Dead and Dead Rising contain a scene where the main characters arrive at a shopping mall by way of a helicopter. But even that similarity dissolves upon close inspection. In Dead Rising the central character, Frank, makes the helicopter journey from the infected town to the shopping mall roof and upon arrival at the helipad enters the "safe haven" part of the game where he is protected from attack. He then enters the mall and begins his quest to uncover the reason behind the zombie infestation.
By contrast, Dawn of the Dead does not immediately start at the mall. Instead, the four main characters escape from zombies in Philadelphia via helicopter. After flying for some time they come to a small zombie-infested town where they spot a mall. They decide to land on the helipad on top of the mall and enter the safe portions of the interior. The characters then begin to rid the mall of all zombies. From this point onwards the plot and sequence of events in each work move in widely divergent directions. See Williams, 84 F.3d at 590 (any similarities in the plot and sequence of events represented nothing more than random similarities scattered throughout the works).
b. Characters
An analysis of the characters in both works also reveal a lack of substantial similarity. MKR insists that Stephen, one of four main characters in Dawn of the Dead, and Frank, the main character in Dead Rising, are substantially similar. MKR is correct that both characters are male with short brown hair, wear leather jackets, and undertake activities connected to journalism. These similarities, however, do not suggest infringement, but rather elements of a stock character expected to be present in any number of stories. Other elements of both characters moreover reflect significant dissimilarity. For instance, Dead Rising completely revolves around Frank, a fairly cynical and athletic young freelance photographer who wants to report what is going on in the small town while Stephen is portrayed as a timid non-athletic middle aged television news helicopter pilot of equal prominence with the other three characters. Beyond some superficial, generic physical similarities of gender, hair color and wardrobe, therefore, nothing links one to the other.
Other characters of note, Brad in Dead Rising and Peter in Dawn of the Dead, are both tall athletic African-Americans who know how to handle weapons. Both exude confidence and have a cool head when surrounded by the imminent zombie danger. As with Stephen and Frank, however, those similarities do not develop from the stock to the distinctive. Peter is a SWAT member who is not developed beyond his expertise with weapons and sardonic demeanor while Brad is not developed beyond his part as a member of the Department of Homeland Security determined to rescue another particular character and depart the mall safely. Nichols v. Universal Pictures Corp., 45 F.2d 119, 121 (2d Cir. 1930) ("[T]he less developed the characters, the less they can be copyrighted; that is the penalty an author must bear for marking them too indistinctly.").
Another group of characters present in each work are the zombies themselves. Dawn of the Dead has a number of distinctive zombies ranging from a Hare Krishna, an extremely overweight character, and a girl with a distinctive yellow and green striped shirt. Others are dressed in plaid shirts or are covered with gore and blood. By contrast, Dead Rising lacks any similar distinctive zombie characters. All appear to be stock elements with largely generic attire. While Dead Rising does sport some zombies in plaid and covered in blood, those attributes are too hazy to amount to substantial similarity.
Finally, there are dozens of other characters in Dead Rising that have no counterpart in Dawn of the Dead (Carlito, Isabela, Dr. Barnaby, the janitor, the psychopaths, and the other fifty survivors found in the mall). See Identity Arts, 2007 WL 1149155, at *15 ("[P]laintiff cannot merely sweep aside the presence of so many other varied characters who appear in the differing spots, and whose attributes and demeanor bear no similarity with respect to one another.").
c. Theme
Any similarity in the theme of the movie and the video game relates to the unprotectable idea of zombies in a mall. Once viewed beyond the presence of this general idea, any similarity in themes evaporates. Dawn of the Dead, according to MKR, involves a satirical social commentary on the excesses of consumerism, where zombies seek to enter the mall in a desperate search for the consumer goods that drove them while alive. Ironically, as the movie suggests, the survivors in turn are trapped in the mall with all the consumer goods they could ever want, but can only enjoy them in the restricted world of the shopping mall itself. Whatever a critic may opine as to Dawn of the Dead's success in communicating such an anti-consumerism message, what is clear from a review of Dead Rising, contrary to MKR's interpretation, is that it does not begin to try to duplicate such a message. To the extent that Dead Rising may be deemed to posses a theme, it is confined to the killing of zombies in the process of attempting to unlock the cause of the zombie infestation. The social commentary MKR draws from Dawn of the Dead, in other words, appears totally absent from the combat focus found in Dead Rising.
d. Dialogue
As to dialogue, MKR identifies only one instance of similarity in both works: the reference to "hell." In the movie, in response to the zombie invasion Peter quietly states what comes to operate as the film's tagline, "this, my friend, is hell." In Dead Rising, Carlito, a character with no counterpart in Dawn of the Dead, ominously intones, "when there is no more room in hell, the dead will walk the earth." One allegedly similar line from a movie and a video game is insufficient to support a claim of infringement. See Narell v. Freeman, 872 F.2d 907, 911 (9th Cir. 1989) ("Ordinary phrases are not entitled to copyright protection."); Benjamin v. Walt Disney Co., No. CV 05-2280 GPS, 2007 WL 1655783, at *5 (C.D. Cal. June 5, 2007) (insufficient dialogue for substantial similarity in the phrase "I have a plane to catch" uttered by the protagonist in each work to force the signing of divorce papers); Identity Arts, 2007 WL 1149155, at *12, 13 (finding the statement "it's coming from the audience" in allegedly infringing movie trailers insufficient to support a finding of substantial similarity).
e. Mood
The mood of Dawn of the Dead and Dead Rising is difficult to compare owing to the different media each occupies (a movie and an interactive video game). See Idema, 162 F. Supp. 2d at 1185 (noting the difficulty in comparing the written word versus a movie). To the extent they can be compared, they are not substantially similar. The mood of Dawn of the Dead is dark, horrific, but somewhat comedic in featuring the main characters struggling to survive for months in the mall. The mood of Dead Rising, on the other hand, is one of adventure and mystery as Frank tries to uncover the secret behind the zombie infestation of the town. In short, Dawn of the Dead endeavors to create an atmosphere of suspense and anxiety while the video game focuses on action and competition.
While it is difficult to analyze two different works contained in different media, it is equally difficult to decide how this difference helps one party over another.
That is not to say that Dead Rising is devoid of comedic elements. As in Dawn of the Dead, the relentless zombies are confronted with various comedic weapons including various food products such as pies. The use of such devices, however, does not rise to the level of substantial similarity. See Olson v. Nat'l Broad. Co., 855 F.2d 1446, 1451 (9th Cir. 1988) (finding that the comic mood is common to the genre of action-adventure television series and movies and therefore did not demonstrate substantial similarity).
f. Setting
The setting of the movie and the video game likewise does not give rise to a finding of substantial similarity. While both works are set in a rural two-story mall with a helipad on top and a gun shop and music playing inside, these locales represent scenes a faire that flow from the unprotectable idea of zombies in a mall. At the same time, each mall is distinct from the other in that the one in Dawn of the Dead is relatively small with a major department store and an ice rink, while the other in Dead Rising is a modern mega-mall without a major department store or ice rink, but with separate theme-based sections including a roller coaster, theater, outdoor park, supermarket, and underground tunnel system. Indeed, both malls contain escalators and a fountain, but these are features found in most malls, and cannot support a finding of substantial similarity.
g. Pace
An examination of the pace of Dawn of the Dead and Dead Rising reveals no substantial similarity. Dawn of the Dead takes place over many months as evidenced by the evolution of the character Francine, not visibly pregnant at the outset but close to giving birth by the end of the events in the mall. Dead Rising, by contrast, takes places entirely over a three day period. The pace of the works is similar in some respects, but overall is substantially not so. The beginning of Dawn of the Dead quickly moves from Philadelphia to the helicopter landing at the mall. Once in the mall, the pace varies from slow to fast depending on whether the main characters are resting peacefully in their walled-off security room or are roaming out into the mall battling zombies. The pace in Dead Rising is one of constant, fast-paced action depending on the player's preference. If the player follows the game storyline cues, a fast pace ensues to facilitate completion of the game with the rescue of all survivors within the three day window. By the same token, if the player chooses not to follow the storyline cues, then the pace slackens and the player wanders the mall and confronts zombies. Even if this is viewed as presenting some superficial similarity, "pace, without more, does not create an issue of overall substantial similarity between the works." Williams, 84 F.3d at 590.
h. Total Concept and Feel
The final factor, the total concept and feel, differs to a large extent between the movie and the video game. Dawn of the Dead is a dark comedy about survivors of a global zombie infestation desperately trying to survive for months in a rural mall by clearing it of all zombies to create a safe environment in which to live in peace while the zombie hoards encompass the world outside. In contrast, Dead Rising is an adventure/mystery story where the main character attempts to enter a quarantined area to uncover in three days why a small town is infested with insects that turn the dead into zombies. The total concept and feel of Dawn of the Dead is of a world under seige, while Dead Rising presents an environment to be conquered.
i. Metcalf Analysis
Finally, MKR argues that under Metcalf even if each factor viewed individually fails to demonstrate substantial similarity, the motion to dismiss must be denied because, taken as a whole, such a showing has been demonstrated. In Metcalf, plaintiff submitted his idea and script for a movie to defendants who rejected the project, but subsequently produced a television series dealing with similar issues. 294 F.3d at 1071-72. Both works involved overburdened county hospitals in the inner city of Los Angeles comprised mostly of African-American staff members. Id. at 1073. Both dealt with poverty and urban blight, and featured similar characters and plot developments. Id. The court found that the common elements and the totality of similarities raised a triable factual question of substantial similarity, even if those similarities, when considered individually, were unprotectable. Id. at 1074. That is, the cumulative weight of the similarities allowed plaintiffs to survive summary judgment. Id. Courts since Metcalf, however, have been reluctant to expand its concepts beyond the specific facts of that case. Zella, 529 F. Supp. 2d at 1138. Even were Metcalf to be applied here, the totality of the separate comparative factors do not amount to a finding of substantial similarity between the works at issue. MKR's alleged similarities constitute nothing more than a string of disconnected facts and generic ideas which are not protected under copyright law. See id. at 1139 (finding that plaintiffs could not merely cobble together generic elements of the works to make a Metcalf argument).
j. MKR's Intrinsic Argument
MKR makes much of the argument that those involved in the game industry perceive Dead Rising to be an obvious "rip-off" of Dawn of the Dead. While such anecdotal evidence may well be accurate, even to accept it at face value would be to beg the question. The ultimate issue on this motion is whether or not the allegedly infringing work implicates protectable elements under copyright law, regardless of whether or not it is, in fact, a "rip-off." Moreover, to the extent that the argument eventually would become relevant, it would arise only in the application of the "intrinsic" test, the second prong of the copyright analysis. As MKR must first successfully pass through the extrinsic test, which as set forth above it does not accomplish, the perception in the marketplace that a work has been lifted, accurate or otherwise, simply does not come into play.
k. No Substantial Similarity as a Matter of Law
MKR's proffered similarities upon inspection do not support a finding of substantial similarity. See Litchfield v. Spielberg, 736 F.2d 1352, 1356 (9th Cir. 1984) (determining that "random similarities scattered throughout the works" do not support a finding of substantial similarity). Works more comparable than Dawn of the Dead and Dead Rising have been found lacking substantial similarity as a matter of law. See, e.g., Williams, 84 F.3d at 583-87 (comparing children's book about visit to a dinosaur zoo to the movie Jurassic Park); Walker, 784 F.2d at 46 (comparing the book "Fort Apache" and the film "Fort Apache: The Bronx"). Because leave to amend would be futile as the findings are based on the works themselves rather than on MKR's pleadings, the infringement claim must therefore be dismissed with prejudice. Thomas, 2008 WL 425647, at *6.
C. Lanham Act Counterclaim
MKR's second counterclaim avers a violation of the Lanham Act. Copyright and trademark law target two different legal concepts. Copyrights protect "the artist's right in an abstract design or other creative work." RDF Media Ltd. v. Fox Broad. Co., 372 F. Supp. 2d 556, 563 (C.D. Cal. 2005). On the other hand, "[t]rademark law is concerned with the protection of symbols, elements or devices used to identify a product in the marketplace and to prevent confusion as to its source." Id. Copyrights, therefore, protect the work as a whole, while trademarks protect the distinctive source-distinguishing mark. Whitehead v. CBS/Viacom, Inc., 315 F. Supp. 2d 1, 13 (D.D.C. 2004).
As with copyright, a district court may resolve a trademark claim on a motion to dismiss. See Murray v. Cable Nat'l Broad. Co., 86 F.3d 858, 860-61 (9th Cir. 1996) (affirming Rule 12(b)(6) dismissal because there was no likelihood of confusion possible, taking the allegations of the complaint as true).
The Supreme Court has "been `careful to caution against misuse or over-extension' of trademark and related protections into areas traditionally occupied by patent or copyright." Dastar v. Twentieth Century Fox Film Corp., 539 U.S. 23, 34 (2003) (quoting TrafFix Devices, Inc. v. Mktg. Displays, Inc., 532 U.S. 23, 29 (2001)). Under Lanham Act § 43(a), a person who makes a misrepresentation which is likely to cause confusion as to the origin of his or her goods is liable in a civil action. Id. at 30 n. 4 (quoting 15 U.S.C. § 1125(a)(1)). "Origin of goods" "refers to the producer of the tangible goods that are offered for sale, and not to the author of any idea, concept, or communication embodied in those goods." Id. at 37.
Reflecting the two different theories, numerous courts have analyzed the same set of facts under both copyright and trademark law without concluding that the trademark claims "piggybacked" on the copyright claims. See, e.g., Mattel Inc. v. Walking Mountain Prods., 353 F.3d 792, 806, 812 (9th Cir. 2003) (concluding that artist's photographs which depicted Barbie in different poses did not violate Mattel's copyright or trademark rights in the Barbie doll); Nintendo of Am., Inc. v. Dragon Pac. Int'l, 40 F.3d 1007, 1010 (9th Cir. 1994) (upholding trial court's damages award where defendant copied Nintendo games (copyright infringement) and then sold the games as a package, but advertised that they were Nintendo products (trademark violation)).
Here, Capcom maintains that MKR's Lanham Act counterclaim fails because it is nothing but a repackaged copyright claim masquerading as a Lanham Act trademark claim. MKR counters that the core of its Lanham Act counterclaim is Capcom's wholesale exploitation of MKR's Dawn of the Dead trademarks and other identifying elements from the film. That is, MKR's Lanham Act counterclaim is explicitly grounded in Capcom's exploitation of those components of the film which are source identifying; MKR is not trying, it contends, to protect ideas or other creative content. In support of its counterclaim, MKR pleads that Capcom seeks to capitalize on: (1) Romero's name on a disclaimer; (2) the term "dead" in its title; (3) the zombie head design trademark on Dead Rising's packaging; and (4) the "plaid boy" costume consisting of a blood stained, plaid shirt, and a zombie mask. MKR sufficiently has pled source identifying elements, rather than the ideas and creative content that Dastar prohibits. These source identifying elements are what the Lanham Act is intended to protect despite Capcom's arguments to the contrary.
This proposed source identifying element is not pled in MKR's counterclaim, but is instead raised for the first time in its opposition. Even if this character were pled in MKR's counterclaim, such use of a character within a visual work falls within the realm of copyright law, not trademark. See Comedy III Prods., Inc. v. New Line Cinema, 200 F.3d 593, 596 (9th Cir. 2000) (holding that use of character images not a trademark violation, but rather an issue under the dominion of copyright law). As discussed above, the use of zombies with plaid shirts in Dead Rising is not substantially similar to the plaid shirt zombies in Dawn of the Dead. The trademark claim based on the use of this character, therefore, is dismissed.
As MKR states in its opposition, it does not allege "reverse passing off." Reverse passing off is defined as "removing or obliterating the original trademark without authorization before reselling goods produced by someone else." Shaw v. Lindheim, 919 F.2d 1353, 1364 (9th Cir. 1990).
While MKR has sufficiently pled source identifying elements, the three contested elements fail to rise to the level of a violation of the Lanham Act as a matter of law. First, the use of Romero's name on the disclaimer is a nominative fair use. The front lower left corner of the box for Dead Rising contains the following disclaimer: "THIS GAME WAS NOT DEVELOPED, APPROVED OR LICENSED BY THE OWNERS OR CREATORS OF GEORGE A. ROMERO'S DAWN OF THE DEADtm[.]" MKR argues that the use of this disclaimer itself dilutes its trademark and may cause consumer confusion. In support of that proposition, MKR relies upon E. J. Gallo Winery v. Gallo Cattle Co., No. CV-F-86-183 REC, 1989 WL 159628, at *30 (E.D. Cal. June 19, 1989), which reasoned that the use of a disclaimer to resolve litigation may not be an appropriate remedy for an injunction where it is likely that the disclaimer itself might cause consumer confusion and where defendants have not shown that a disclaimer would be effective in preventing consumer confusion as to the source of a product.
MKR, however, refers to no authority where a pre-litigation disclaimer disavowing any connection between the works, like the disclaimer Capcom uses here, gives rise to a trademark claim. Instead, it appears the analysis of this issue falls under the Ninth Circuit's nominative fair use test. Nominative fair use of MKR's trademark is permitted if Capcom can prove that: (1) the product in question is not readily identifiable without use of the trademark; (2) only so much of the mark is used as is reasonably necessary to identify the product; and (3) the user do nothing which would, in conjunction with the mark, suggest sponsorship or endorsement by the trademark holder. Abdul-Jabbar v. Gen. Motors Corp., 85 F.3d 407, 412 (9th Cir. 1996). First, the prominent use of the mark "George A. Romero's Dawn of the Dead" is necessary because there is no other way to refer to the movie than by its title. Second, the use of the full title is necessary to identify properly the movie and is important in differentiating between myriad other different movie titles. Third, nothing about using a mark in a disclaimer denying affiliation gives rise to confusion. MKR's claim premised on the disclaimer, therefore, must be dismissed.
MKR next maintains that the titles, Dawn of the Dead and Dead Rising, are confusingly similar because both share the term "dead" and connote the same meaning of zombies awakening. Dead Rising could only interfere with MKR's rights, however, if "the title has no artistic relevance to the underlying work whatsoever, or, if it has some artistic relevance, unless the title explicitly misleads as to the source or content of the work." Mattel, Inc. v. MCA Records, Inc., 296 F.3d 894, 902 (9th Cir. 2002) (quoting Rogers v. Grimaldi, 875 F.2d 994, 999 (2d Cir. 1989)). Under the first part of Mattel, MKR acknowledges that Dead Rising refers to zombies contained within the game. Opposition at 17. Under the second part, Dead Rising as a title must explicitly mislead as to the source of the work, which it simply does not do. Moreover, the shared use of one word and the idea of zombies awakening is not enough to sustain a charge of infringement because when a defendant uses less than the whole of a plaintiff's mark, it must appear that the part taken identifies the owner's product without the rest. Caron Corp. v. Ollendorff, 160 F.2d 444, 445 (2d Cir. 1947) (quoting Parfumerie Roger Gallet v. M.C.M. Co., Inc., 24 F.2d 698, 699 (2d Cir. 1928)). MKR cannot demonstrate that "dead," standing alone, identifies either the movie or the video game as a whole. Indeed, that common word is contained in countless movies and game products.
Finally, MKR maintains that the zombie head design trademark on Dead Rising's packaging reflects Capcom's intent to traffic on the fame of Dawn of the Dead. Comparing the packaging of Dawn of the Dead with Dead Rising, however, reveals no use of the zombie head design. The cover of Dawn of the Dead contains half a zombie head looking over a horizon. The half of the head that appears is white colored, cartoonish, bald, with a portion of the face covered in blood. By contrast, the front and back of the Dead Rising box contains a picture of the character Frank attacking numerous zombies. Of the many zombies displayed, there is one bald zombie on the bottom left corner of the front cover, but the full head and torso of the zombie is portrayed without any blood, and most of the head is shadowed. The zombie presented also appears to be much more lifelike than the half of the zombie head on the cover of Dawn of the Dead. This comparison, therefore, reveals that there simply is no basis for claiming that the zombie head design itself appears anywhere on the packaging of Dead Rising. Accordingly, MKR's Lanham Act counterclaim must be dismissed with prejudice.
D. State and Common Law Counterclaims
MKR's third and fourth counterclaims are for violation of Cal. Bus Prof. Code § 17200 and for California common law trademark infringement, unfair competition, misappropriation, and dilution respectively. Capcom contends that the Copyright Act and the Lanham Act preempt each of MKR's state law counterclaims.
1. Preemption Under the Copyright Act
There is no dispute that all state law claims for relief falling within the scope of the federal Copyright Act are subject to preemption. Laws v. Sony Music Entm't, Inc., 448 F.3d 1134, 1137 (9th Cir. 2006). A state law claim is preempted by the federal Copyright Act if: (1) the work involved falls within the "subject matter" of the Copyright Act; and (2) the rights that a plaintiff asserts under state law are "rights that are equivalent" to those protected by the Copyright Act. Kodadek v. MTV Networks, Inc., 152 F.3d 1209, 1212 (9th Cir. 1998) (citing 17 U.S.C. §§ 102, 103, 301(a)).
a. Copyrightable Subject Matter
The first issue to be determined is whether the subject matter of MKR's Section 17200 state law counterclaim is within the subject matter of the Copyright Act. MKR does not allege a single new fact in support of its counterclaim but instead merely incorporates by reference the same conduct alleged in support of its two federal law counterclaims.
b. Equivalent Rights
MKR alleges that Capcom's activities constitute deceptive acts or practices in the conduct of business, trade, or commerce. Like its copyright infringement counterclaim, the only allegation that might give rise to a violation is that Capcom made a video game so similar to MKR's movie that its actions constitutes copyright infringement. MKR's complaint appears to allege that, because of such infringement, Capcom's reproduction of a similar work amounts to deceptive business practices. In essence, MKR's allegations seek to remedy supposed violations of rights protected by the Copyright Act. Thus, MKR's counterclaims are based on the same rights as those protected by the federal copyright laws, and there is no element which changes the nature of the action such that it is qualitatively different from a copyright infringement claim. Summit Mach. Tool Mfg. Corp. v. Victor CNC Sys., Inc., 7 F.3d 1434, 1439-40 (9th Cir. 1993). Because both prongs of the preemption analysis are met, MKR's Section 17200 state law counterclaim is preempted. 17 U.S.C. § 301(a).
2. Preemption Under the Lanham Act
MKR's allegations of California common law trademark infringement and dilution are similarly subject to preemption. The Congressional design behind the Lanham Act is to allow the public to buy with confidence, and to prevent the trademark holder from being the victim of piracy. Golden Door, Inc. v. Odisho, 646 F.2d 347, 352 (9th Cir. 1980). "If state law would permit confusing or deceptive trademarks to operate, infringing on the guarantee of exclusive use to federal trademark holders, then the state law would, under the Supremacy Clause, be invalid. . . ." Id. (quoting Mariniello v. Shell Oil Co., 511 F.2d 853, 858 (3d Cir. 1975)). It appears that the trademark infringement and dilution counterclaims that MKR raises under California common law are exactly the types of claims that federal trademark law is designed to preempt especially where, as here, the rights holder does not allege a single new fact or element in support of those counterclaims.
MKR's remaining state law counterclaims for unfair competition and misappropriation also must be dismissed. While MKR does not differentiate under what legal theory it is pursuing the two remaining counterclaims (under copyright or trademark law), what is clear is that there are no new facts pled under either legal theory as MKR merely incorporates all previous facts. The end result, therefore, remains the same. Both state law counterclaims are preempted by the Copyright Act for falling within its subject matter and for failing to include any new elements not already subsumed under the federal copyright counterclaim. Similarly, the two remaining counterclaims allege no new facts that are not already covered by MKR's federal trademark counterclaim. See Summit, 7 F.3d at 1439, 1441 (stating that federal patent law limits the states' ability to regulate unfair competition, and holding that California misappropriation claim was preempted by federal law).
V. CONCLUSION
Accordingly, Capcom's motion to dismiss is granted. MKR's counterclaims for copyright infringement and trademark infringement, violation of Cal. Bus. Prof. Code § 17200, and violation of California common law trademark infringement, unfair competition, misappropriation, and dilution are dismissed with prejudice.IT IS SO ORDERED.